Branko Dik

Environment Art & Design

About me

After combining design with worldbuilding(in Unreal Engine 4) for two years during my study; International architecture and design at Breda university of applied sciences/NHTV, I realised my true passion involved creating environments and props.

Being able to create (and recreate) worlds, telling stories and predicting and guiding the experience of players fascinates me. 

Since then I have spent most of my time specializing and learning about workflows, software(Maya, Photoshop, Substance painter, Unreal) and working as an artist on several projects. In my spare time, I like to experiment with upcoming techniques and other programs like meshroom(photogrammetry), Houdini and substance designer.

Today, I am always trying to figure out how to re-create and innovate things I see around me and extend my passion and understanding for culture by travelling, learning Spanish and German, dance classes, working as volunteer on a sail-charter and volunteering for ESN which allowed me to connect with literally hundreds of exchange students from all over the world.